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weekly BLACKJACK TOURNAMENTS

TUESDAYs | 7PM

Blackjack tournaments are back at Hollywood Casino Columbus! Buy-in on the action every Tuesday.
 
$50 BUY-IN
REGISTRATION: 5PM
FIRST ROUND OF PLAY: 7PM

Blackjack Tournament will not be held on Tuesday, December 31.


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high limit table games

Bet big to WIN BIG in our newly-renovated High Limit table games area located next to Wahlburgers. Featuring eight tables and first-class service, enjoy privacy, comfort, and an elevated gaming experience you won’t find anywhere else.
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Only tables in Columbus

65 tables and stadium gaming

With 65 world-class table games, Hollywood Casino is the only casino in Columbus, Ohio, offering live dealer table game action. You'll find traditional games such as roulette, craps, blackjack and poker, plus popular games such as mini baccarat, Face-Up Pai Gow Poker and Crazy 4 Poker.

If you're a beginner, we offer instructions on how to play below.

STADIUM-STYLE TABLE GAMES

Play stadium-style electronic table games in our new stadium gaming section. With lower minimum bets and less intimidation, stadium gaming is a great way to try table games. Live dealers are broadcast on big-screen TVs, while you bet at your personal table.

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multi-game progressive fund

CURRENTLY: $150,530.90

As of 12/13/2024

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Multi-Game progressive

3 games - 3 progressive payouts

You can make an optional $5 progressive side bet when you play Ultimate Texas Hold 'Em, Crazy 4 Poker, or Mississippi Stud at Hollywood. They’re all linked to a three level progressive payout system. The side bet pays out when you receive three of a kind or higher.

If you make the optional side bet and are dealt four of a kind, a straight flush or royal flush, you'll win the progressive jackpot.

3 New Meters

Four of a Kind - 100% Minor Jackpot

Straight Flush – 100% Major Jackpot

Royal Flush – 100% Mega Jackpot

The Rules

All progressive payouts are based on five-card poker hands. The odds of winning the top prize with a royal flush are the same across all five games and are played exactly the same, with the five-card hand used to determine progressive winning payouts.

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How to Play

3 WAYS TO PLAY! 4 WAYS TO WIN!

Three-Card poker is an exciting stud poker game that offers three ways to play and four different way to win. Players may bet against the dealer, bet on the value of their own three-card hand, or bet both. Bonus payouts may be had for certain hands when wagering against the dealer.

PAIR PLUS

Pair plus allows a player to bet on his/her own hand. If the hand contains a pair or better, it wins!

Straight Flush: 40 to 1
Three of a Kind: 30 to 1
Straight: 6 to 1
Flush: 3 to 1
Pair: 1 to 1

ANTE

Ante allows a player to play against the dealer’s hand. If a player bets ante and likes his/her hand, he/she must place an equal wager on the Play spot. It’s the player’s three-card poker hand against the dealer’s three-card poker hand, and best hands wins!

TO PLAY BOTH

It’s the player’s cards for a pair or better; against the dealer for the best three-card hand. Players must also make the Play wager or forfeit their Ante wager.

ANTE BONUS

If a player makes the Ante and Play wagers, he/she may win a Bonus payout even if the dealer doesn’t qualify, and even if the dealer’s hand beats his/her hand.

Straight Flush: 5 to 1
Three of a Kind: 4 to 1
Straight: 1 to 1

ENVY BONUS

A player making the progressive side wager also qualifies to win an Envy payout. If another player at the table hits a hand associated with an Envy payout, all other players who made the progressive side bet win the Envy payout. The player hitting the hand receives the normal prize payout only, but does not receive the Envy payout. Rule of thumb: Players cannot win an Envy bonus payout from themselves or the dealer.

ENVY PAYOUT

AKQ Spades: $100
AKQ Hearts/Diamonds/Clubs: $25

SIX CARD BONUS
When players bet on this particular side bet, they combine their three cards with the dealer's three cards to create a five card poker hand, giving you an extra card to make a winning combination!

Three of a Kind: 5 to 1
Straight: 10 to 1
Flush: 15 to 1
Full House: 25 to 1
Four of a Kind: 50 to 1
Straight Flush: 200 to 1
Royal Flush: 1,000 to 1

HOW TO PLAY

The object of Blackjack is to attempt to reach a point total of 21 or as close to 21 as possible without going over. Hands that are closer to 21 than the dealer win. Hands that are not, or hands that have a point total exceeding 21, lose. Cards from 2 through 10 have their face values. Jacks, Queens and Kings have a face value of 10. Aces are valued at 1 or 11.

A Blackjack is when your first two cards are an Ace and a 10 value card. This pays 3 to 2 or 6 to 5 depending on the table being played. After all players have made a bet in the circle in front of them, the dealer deals two cards in sequence to each player and the dealer. The dealer places his/her first card face up and his/her second card face down under the first card.;

If a player feels the total of his/her first two cards can beat the dealer, he/she stands – additional cards are not drawn. This decision is indicated by a wave of the hand, palm down, over the table. If a player feels the dealer has cards that beat his/her total, he/she indicates his/her decision to “hit” – draw additional cards. This is done by scratching the index finger on the table towards oneself. After each additional card, a player must indicate his/her decision to stand or draw to the dealer.

After all the players have completed their hands, the dealer’s hole card is exposed. The dealer must draw on a total of 16 or less, until reaching a total of 17 or higher on some tables, while having to hit a soft 17 on other tables. Each layout will designate which style game is being dealt, or feel free to ask your dealer. If the dealer’s total is less than a player’s, or if the dealer exceeds a point count of 21, the player win even money! If a player’s point count is equal to the dealer’s it is a “push” and he/she does not win or lose.

Besides having the option to stand or draw after the first two cards, a player may also double down, split pairs or take insurance.

 

DOUBLE DOWN*

Player may double down on any 2 cards except for a point count of 21. This is done by placing an additional wager (up to the total amount of the initial bet) next to the original bet. Player will receive only one additional card when you double down. *On games with 1 or 2 decks - except for when a player has Blackjack - players may elect to double on the first (2) cards dealt to him/her when they total 9, 10, or 11.  

 

SPLITTING PAIRS

If your first 2 cards are a pair, he/she may split them into 2 hands by placing an equal amount next to the original bet. If the next card makes a pair, he/she may split again. He/she can split up to 3 times for a total of four hands. Split Aces once with only a one card draw. A 10 value card on a split Ace counts as 21, but not Blackjack.

INSURANCE

If the dealer’s up card is an Ace, you may make an additional wager betting that the dealer has Blackjack.

Insurance bets are made by placing up to half of the original bet on the insurance line, prior to the dealer checking their hole card. If the dealer has Blackjack, the bet wins and pays 2 to 1.on to stand or draw to the dealer.


SIDE BETS

A number of side bets may be on the table along with the primary blackjack game. In each game, the dealer will look for a different combination of cards to form a winning hand. Side bets are to be settled before offering insurance, paying blackjacks or hitting player hands. Pay and take each side bet wagered starting with spot 7 and continuing to spot 1. Some games have exceptions to this general principle.

TriLux

This side bet is based on the Player’s first two cards and the Dealer’s up card to make the following poker hand:

Hands Pays Lucky George Pays
Straight Flush 25-1 $10
Three of a Kind 15-1 $5
Straight 8-1 $2
Flush 5-1 $1


Buster Blackjack

Players are wagering that the dealer's hand goes over 21, or "aka" Bust. If the dealer busts, players wagering on the Buster Blackjack Side Wager side bet are paid against the paytable below, along with the dealer envy payout.

Dealer Busts with Payout Dealer Envy
8 or more cards 200 to 1 $100
7 cards 50 to 1 $10
6 cards 12 to 1 $3
5 cards 6 to 1 $2
4 cards 2 to 1 $1
3 cards 1 to 1 N/A

HOW TO PLAY

The player whose turn it is to roll the dice is the “shooter.” The results of the shooter’s rolls will determine the outcome for all players who bet either with him/her or against him/her.

On the shooter’s first roll, or “come-out,” players wager by placing chips on either the Pass line or Don’t Pass line.

By betting on the Pass line, players are wagering that the shooter will win. If players bet on the Don’t Pass line, players are betting the shooter will lose.

If the shooter rolls a 7 or 11 on the first throw, Pass Line bets win. If a 2, 3 or 12 is thrown, Pass Line bets lose. This is called “Craps.” Conversely, if the shooter throws a 2 or 3, Don’t Pass wagers win. If a 7 or 11 is thrown, Don’t Pass bets lose. If a 12 is thrown, it is a “push” and no one wins.

If a 4, 5, 6, 8, 9 or 10 is rolled, that number becomes the “point,” and is marked on the betting layout with a puck, and the shooter must now try to “make the point” — in other words, re-roll the point number to win.

If the shooter rolls this point again before rolling a 7, bets on the Pass Line win, while Don’t Pass bets lose. This is called a “pass” and the shooter starts over with a brand new roll.

A roll of 7 after the point has been established completes the shooter’s turn and Pass Line bets lose, while Don’t Pass bets win.

Don’t Pass bets may be removed at any time.

OTHER TYPES OF BETS
There are many types of bets to be made in the game of Craps. Here are just a few examples:

Place Bet: A bet that the shooter will roll a specific number – either a 4, 5, 6, 8, 9 or 10 – before he/she throws a 7. Payouts: Numbers 4 and 10 pay 9 to 5; 5 and 9 pay 7 to 5; 6 and 8 pay 7 to 6.

One Roll Bet: Bets placed on the “Any Craps” section of the layout (which covers numbers 2, 3 and 12) pay 7 to 1. Bets placed on numbers 3 or 11 pay 15 to 1; on 2 or 12 pay 30 to 1; any 7 pays 4 to 1.

HardWay Bets: Bets that the shooter will throw a specific number - 4, 6, 8 or 10 - the “hardway,” (that is, by rolling a pair of 2’s, 3’s, 4’s or 5’s) before he/she rolls any other combination that totals this number, or before he/she rolls a 7. Hardway 6 and 8 pay 9 to 1; 4 and 10 pay 7 to 1.

Hopping 7: one-roll bets that may be bet at any time on a specific combination of the dice that equals 7. Bets pay 15 to 1.

Field Bet: To bet that a 2, 3, 4, 9, 10, 11 or 12 is rolled next, place wagers in the “Field.” This bet is on a single roll. If any of the above numbers are thrown – except a 2 or a 12 – it’s even money. 2 pays double and 12 pays double.

Craps Side Wagers

Fire Bet- Players are paid odds based on how many "individual points" a shooter can successfully make before he or she sevens-out. The term "individual points" refers to when the shooter successfully makes a point from the pool of points (4, 5, 6, 8, 9 or 10) that has not been previously made.  Successfully making the same point more than once will only count as one "individual point" towards a payoff threshold.  “Individual points” DO NOT have to be made in any specific order. Only a seven out results in the bet losing or being paid based on the number of “individual points” (up to six) that had been made prior to the seven-out. Players can only make a bet before the “come out” roll of a new shooter and the initial point has not been established. Once a point has been established by the shooter no more Fire Bets will be accepted. A Fire Bet achieved cannot be taken down or called off. Signage with payout odds will be clearly posted on the table.

Individual Points

Odds

6

299 -1

5

149-1

4

29-1

3

6-1

Bonus Craps – Consists of three side bets concerning the sequences of rolls of two dice in a series of underlying Craps games. These side bets are:

All Small – wins if each of the totals 2, 3, 4, 5, and 6 are rolled before a 7 is rolled
All Tall – wins if each of the totals 8, 9, 10, 11, and 12 are rolled before a 7 is rolled
Make ‘Em All – wins in the event that each of the totals 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12 are rolled before a 7 is rolled.

Side Bet

Pay

Dealer Pays

All Small

30:1

1x player wager

All Tall

30:1

1x player wager

Make ‘Em All

150:1

5x player wager


HOW TO PLAY

Craps Free Craps is a version of a standard dice game without the possibility of losing the Pass Line Bet on the Come Out roll. It is played almost exactly the same except there are 10 numbers called point numbers. They are 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12. All rolls made prior to the player tossing one of the point numbers will be referred to as the Come Out roll, regardless of whether it is the first, second, or third roll or any roll thereafter. The wager wins if the Come Out roll is 7.

PASS LINE
The player wins on 7 on the Come Out roll (no point is established). If any other number rolls, it becomes the player’s point. If the player’s point rolls before 7, the player wins. After the Come Out roll, if 7 rolls before the player’s point, the player loses and the dice move to the next player.

PASS ODDS
If a player has a bet on the Pass Line, he/she is eligible to make an additional bet known as an Odds bet. Players put down the Odds themselves, and can pick them up any time before a decision roll has been made. The Odds are placed behind the Pass Line Bet about an inch and one-half to two inches away.

If a player has a bet on the Pass Line, he/she is eligible to make an additional bet known as an Odds bet. Players put down the Odds themselves, and can pick them up any time before a decision roll has been made. The Odds are placed behind the Pass Line Bet about an inch and one-half to two inches away.

PASS ODDS

Odds / Payoff
2 & 12 / 6 to 1
3 & 11 / 3 to 1
4 & 10 / 2 to 1
5 & 9 / 3 to 2
6 & 8 / 6 to 5

COME BETS
The player can place a Come Bet any time after the Come Out roll. It is like starting over, creating a whole new game within a game. Players win on any 7 on the roll immediately following the placement of the bet. If any other number rolls, it is the player’s point. If the point rolls before a 7, the player wins. If 7 rolls before the point, the player loses. The player may bet odds on top of the Come Bet after the Come Bet point is established. The odds offered are identical to the Pass Line Odds Bets. This is a contract wager and may not be picked up.

PUT BETS
The player can place a Put Bet at any time before/after the Come Out roll. Similar to a Come Bet, it is like starting over. It is creating a whole new game within a game except players do not need to go through the Come to wager on a selected number 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12. Put Bets can be placed with odds and a player wins immediately once the selected number 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12 is rolled. If 7 rolls before the number selected, the wager loses. This is a contract wager and may not be picked up.

PLACE BETS
Place Bets allow players to bet the point numbers without having to go through the Come. Place Bets may be made individually or in groups (inside, outside, and across). Place Bets lose when a 7 is rolled, and win every time the placed number is rolled. Place Bets are “off” on the Come Out roll unless called “on” by the player. 2 and 12 Pay 11 to 2, 3 and 11 Pay 11 to 4, 4 and 10 Pay 9 to 5, 5 and 9 Pay 7 to 5, 6 and 8 Pay 7 to 6.

BUY BET
A Buy Bet will win if the number on which the wager was placed is rolled before a 7 is rolled. Buy Bets pay the following odds: 2 and 12 pay 6-1, 3 and 11 pay 3-1, 4 and 10 pay 2-1, 5 and 9 pay 3-2, 6 and 8 pay 6-5. HCCO will charge a 5% commission on the amount wagered.

LAY BET
A Lay Bet may be placed at any time and will win if a 7 is rolled before the number on which the bet is placed. Lay Bets pay the following odds: 2 and 12 pay 1 to 6, 3 and 11 pay 1-3, 4 and 10 pay 1-2, 5 and 9 pay 2-3, 6 and 8 pay 5-6. HCCO will charge a 5% commission on the amount that can be won when placing the lay bet.

FIELD BET
The field contains the number 2, 3 4, 9, 10, 11, and 12. All numbers pay even money, except 2+12 pays double. The Field Bet may be made at any time and is a self-service, one-roll wager.

BIG 6 & 8
The big 6 and 8 are located on the outside of the layout between the Pass Line and on the end of the Field. Players may bet the 6, the 8, or both. These are one roll even money bets and are paid whenever a 6 or 8 rolls. They lose whenever a 7 is rolled.

PROPOSITION BETS ONE ROLL BETS
Any Craps: One-roll bet. A roll of 2, 3 or 12 wins the bet. Any other number loses.
Crap 2: One-roll bet. If 2 rolls, the bet wins. Any other number loses.
Crap 3: One-roll bet. If 3 rolls, the bet wins. Any other number loses.
Crap 12: One-roll bet. If 12 rolls, the bet wins. Any other number loses.
Any 7: One-roll bet. If 7 rolls, the bet wins. Any other number loses.
Eleven: One-roll bet. If 11 rolls, the bet wins. Any other number loses.
Horn: One-roll bet. If 2, 3, 11 or 12 rolls, the bet wins; any other number loses. (A four-unit bet).
Horn High: One-roll bet. Same as Horn Bet except that one additional unit is wagered on 2, 3, 11 or 12 (This is a five-unit bet).
World or Whirl Bet: One-roll bet. Same as Horn Bet except that a unit is added and the 7 is wagered along with the 2, 3, 11 and 12 (A five-unit bet).
Hop Bets: One-roll bets that may be bet at any time on a specific combination of the dice, which wins only if the combination is thrown on the next roll and loses if any other combination is thrown. Players can make Hop Bets at any time.
Craps and Eleven: One-roll split bet that may be bet anytime. The bet wins if a 2, 3, 11 or 12 rolls, and loses if any other number is rolled.
Hopping 7: one-roll bets that may be bet at any time on a specific combination of the dice that equals 7. Bets pay 15 to 1

PROPOSITION PAYOUT ODDS

 

Any 7 4 to 1
Any Craps 7 to 1
2 Craps 30 to 1
3 Craps 15 to 1
12 Craps 30 to 1
Eleven 15 to 1
Hopping 7 15 to 1
Hardway 6 & 8 15 to 1
Hardway 4 & 10 9 to 1
Hop Bets (Easy Way): 2 Unlike Dice 15 to 1
C&E (Any Crap) 3 to 1
C&E (11) 7 to 1

Craps Free Craps Side Wagers

Fire Bet- Players are paid odds based on how many "individual points" a shooter can successfully make before he or she sevens-out. The term "individual points" refers to when the shooter successfully makes a point from the pool of points (4, 5, 6, 8, 9 or 10) that has not been previously made.  Successfully making the same point more than once will only count as one "individual point" towards a payoff threshold.  “Individual points” DO NOT have to be made in any specific order. Only a seven out results in the bet losing or being paid based on the number of “individual points” (up to six) that had been made prior to the seven-out. Players can only make a bet before the “come out” roll of a new shooter and the initial point has not been established. Once a point has been established by the shooter no more Fire Bets will be accepted. A Fire Bet achieved cannot be taken down or called off. Signage with payout odds will be clearly posted on the table.

Individual Points

Odds

6

299 -1

5

149-1

4

29-1

3

9-1

Bonus Craps – Consists of three side bets concerning the sequences of rolls of two dice in a series of underlying Craps games. These side bets are:

All Small – wins if each of the totals 2, 3, 4, 5, and 6 are rolled before a 7 is rolled
All Tall – wins if each of the totals 8, 9, 10, 11, and 12 are rolled before a 7 is rolled
Make ‘Em All – wins in the event that each of the totals 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12 are rolled before a 7 is rolled.

Side Bet

Pay

Dealer Pays

All Small

30:1

1x player wager

All Tall

30:1

1x player wager

Make ‘Em All

150:1

5x player wager

 

HOW TO PLAY

Commission Free Super 6 Baccarat is an elegant, simple game to play. There are only two decisions to make: how much to bet, and whether to bet on the Bank or the Player. To bet on the Bank, a Player simply places his/her bet in the area closest to his/her marker “Banker.” Likewise, to bet on the Player, a Player simply places his/her bet on the area marked “Player.” The Casino will collect 5% commission of all money won on the Bank. An additional bet a Player may make is a Tie Bet (that the two hands will end in equal totals). A winning Tie Bet pays 8 to 1. As for the game itself, Mini Baccarat is played with eight decks of cards. Any card from 2 to 9 has its face value. Ace equals one. All 10’s and face cards, or any combination of them, have no value. When the total of the cards exceeds 9, the first digit of the total is dropped, because in the game of Mini Baccarat, all hands must be a single-digit number from 0 to 9. So, 7 + 4 = 1, Queen + Ace = 1.

The game begins when four cards are dealt alternately from the shoe: the first card to the Player, the second card to the Bank, the third card to the Player and the fourth card to the Bank. If the point count of either hand is 8 or 9, it is called a Natural and no additional cards are drawn. The cards are dealt according to set rules. There are no options regarding drawing the third card for either the Player’s or Banker’s hand. The dealer announces the point count of the Player’s hand and the Banker’s hand and the dealer will draw additional cards when appropriate. All bets must be placed before the dealer calls “No more bets” and the cards are dealt. No more than one additional card will be drawn to each hand. The hand closest to 9 wins and is paid at odds of 1 to 1. If both the Player’s and a Banker’s hand result in identical totals, it is a Tie Hand and the Tie Bet wins; neither hand wins nor loses. These charts describe the fixed rules governing the drawing of additional cards. No commission is collected on winning Banker wagers. However, all winning Banker hands with a total of six are paid at 1 to 2.

BANKER’S RULES

When Players stand on 6 or 7, the Banker will always draw on totals of 0, 1, 2, 3, 4 and 5 and stand on 6, 7, 8 and 9. When the Player does not have a “Natural” (8-9) the banker shall always draw on the totals of 0, 1 or 2, and then observe the following rules:

When the Banker’s first two cards total

Banker draws when the player’s third card is

Banker does not draw when the Player’s third card is

3

1, 2, 3, 4, 5, 6, 7, 9 or 0

8

4

2, 3, 4, 5, 6 or 7

1, 8, 9 or 0

5

4, 5, 6 or 7

1, 2, 3, 8, 9 or 0

6

6 or 7

1, 2, 3, 4, 5, 8, 9 or 0

7

 

Stands

8-9

 

Natural Stands

DRAGON BONUS®

Is an optional side wager for Commission Free Super 6 Baccarat that does not change the drawing rules or commission structure.

Players have two ways to win:

When the player’s selected hand (Player or Banker) for the Dragon Bonus® wager is a Natural winner; or when his/her selected hand wins by 4 or more points. With Non-Natural winners, the larger the margin of victory, the larger the payout. Players must make the Dragon Bonus® wager before the dealer calls “no more bets.” The dealer will then deal the traditional Commission Free Super 6 Baccarat hand according to house procedures. When the hand is over, the dealer will reconcile traditional Mini Baccarat wagers according to the house procedures.

Notes on Naturals:

- Natural winners pay even-money on the Dragon Bonus® bet. 

- In the event of a Natural that ties, the Dragon Bonus® pushes.

 

DRAGON BONUS® WAGER PAYOUT SCHEDULE

Naturals Push Non-Naturals  
Natural Winners 1 to 1 Win By 9 Points 30 to 1
Natural Ties Push Win By 8 Points 10 to 1
    Win By 7 Points 6 to 1
    Win By 6 Points 4 to 1
    Win By 5 Points 2 to 1
    Win By 5 Points 1 to 1

Super 6

SUPER 6 is an optional side wager in which the player wagers that the winning hand will result in a Banker six.

All winning Super 6 wagers will be paid to the following table.

Winning Banker Six

Two Cards 12-1

Three Card 20-1

Blazing 7’s

Blazing 7s is an optional side wager in which the player wagers that both the Banker and Player hands will result in a two or three-card seven.

The winning wagers will be paid according to the following table.

Banker Hand

Player Hand

Payout Odds

Three Card 7

Three Card 7

200 to 1

Two Card 7

Two Card 7

50 to 1

Three Card 7

Two Card 7

Lose

Two Card 7

Three Card 7

Lose


HOW TO PLAY

Players receive five cards to make their best four-card Poker hand. A four-hand Straight is a Straight, a four-card Flush is a Flush, etc.

PLAYER VS. DEALER
This game involves three different bets: “Ante,” “Super Bonus” and “Queens Up.” The “Ante” and “Super Bonus” bets are mandatory and must be equal, while the “Queens Up” bet is optional. The Play wager must match the Ante unless the player has a Pair of Aces or better. A Pair of Aces or better is needed to bet up to 3x the Ante. The dealer qualifies with King-high or better.

When a player beats the dealer’s qualifying hand, the player’s Ante and Play bets win even money. When the dealer qualifies and beats the player’s hand, his/her Ante and Play bets loss. When the dealer does not qualify the player’s Play bet wins and his/her Ante bet pushes. “Super Bonus” and “Queens Up” wagers are resolved separately.

SUPER BONUS
The Super Bonus wins when a player has a Straight or better. Failure to get at least a Straight, however, does not result in an automatic loss. The Super Bonus pushes when the player has less than a Straight, but the player beats or ties the dealer’s hand. If the player’s hand of a Straight or better loses to the dealer, he/she still receives the Super Bonus payout. In addition, the original Super Bonus bet is not removed.

QUEENS UP

The Queens Up optional bonus bet wins when the player receives a Pair of Queens or better. See layout for odds. Note: Winning Super Bonus and Queens Up wagers are paid regardless of the dealer’s hand.

PAYOUT TABLE

QUEENS UP

Four of a Kind: 50 to 1
Straight Flush: 40 to 1
Three of a Kind: 8 to 1
Flush: 4 to 1
Straight: 3 to 1
Two Pair: 2 to 1
Pair of Queens or Better: 1 to 1

SUPER BONUS
Four Aces: 200 to 1
Four of a Kind: 30 to 1
Straight Flush: 15 to 1
Three of a Kind: 2 to 1
Flush: 3 to 2
Straight: 1 to 1

PROGRESSIVE

On Crazy 4 Poker still plays as usual for the base game, using the best four card hand from five cards dealt. All five cards are combined to determine the progressive wager outcome. Folded hands do not qualify for payouts on the progressive wager.

Royal Flush: 100% of mega
Straight Flush: 100% of major
Four of a Kind: 100% of minor
Full House: $250
Flush: $200
Straight: $150
Three of a Kind: $45

ENVY BONUS
Royal Flush: $5,000
Straight Flush: $1,500

Face Up Pai Gow Poker™ features head-to-head play against the dealer and offers two optional side wagers, Fortune Bonus℠ and Ace-High. As in standard Pai Gow, each player and dealer receive seven-cards, but in Face Up Pai Gow Poker the dealer’s cards are dealt face-up. Face Up Pai Gow Poker is a commission-free game. However, when the dealer plays Ace-High Pai Gow, all Face Up Pai Gow wagers will push.

 

GETTING STARTED
To begin each round, make a standard Face Up Pai Gow wager. You may also make your optional Fortune Bonus or Ace-High wagers.

 

FORTUNE BONUS
The Fortune Bonus bet wins if your best possible five-card hand is straight or better. If you wager at least $5 on the Fortune Bonus, the dealer will place an “envy” button next to your bet. This qualifies you for an envy bonus payout. See pay table for odds.

 

ENVY BONUS
The dealer pays any envy bonuses at the end of the round. If at least one player receives a hand that qualifies with a four-of-a-kind or better, all players with envy buttons win. You can win multiple Envy Bonuses in a round, but you CANNOT win an Envy Bonus for your own hand or the dealer’s hand.

 

ACE HIGH

This bet wins if the dealer is forced to play an Ace-High Pai Gow. See layout for odds.

 

FORTUNE BONUS:

HAND PAYOUT
Seven-Card Straight Flush, No Joker 5,000 to 1
Royal Flush Plus Royal Match 1,000 to 1
Seven-Card Straight Flush with Joker 500 to 1
Royal Flush 110 to 1
Straight Flush 45 to 1
Four-of-a-kind 25 to 1
Full House 5 to 1
Flush 4 to 1
Three-of-a-kind 3 to 1
Straight 2 to 1

ENVY BONUS:

Envy bonus payouts shall be paid pursuant to the following schedule:

HAND PAYOUT
Seven-Card Straight Flush, No Joker $2,500
Royal Flush Plus Royal Match $500
Seven-Card Straight Flush with Joker $250
Five Aces $150
Royal Flush $55
Straight Flush $25
Four-of-a-kind $6

ACE HIGH BONUS:

HAND PAYOUT
Dealer and Player Ace-High 40 to 1
Dealer Ace-High with Joker 15 to 1
Dealer Ace-High with No Joker 5 to 1


$25,000 maximum aggregate payout per player.

HOW TO PLAY

Each player plays against the Dealer. The object is to have more cards of the same suit (a “flush”) than the dealer, regardless of suit.

In the event both the Dealer and the Player have the same number of cards in their flush, the winning hand is determined by the highest ranking card (Ace – 2) of the flush in each hand.

If the highest ranking card is the same in both hands, the second highest card is the determining factor. If the highest and second highest ranking cards are the same in both hands, etc. This same rule follows until a winner or a tie is determined.

If both the number of cards and values are identical (players and dealers) the Ante and Raise are a push. Successive cards of the same suit (a “straight flush”) have no significance. An Ace is the highest valued card.

GETTING STARTED

Players place an Ante wager and receive seven cards.

After examining their cards, each player must either fold their hand and surrender their Ante wager or place a Raise wager.

The Raise wager amount must be equal to the Ante wager amount unless the Player’s hand consists of five or more cards of the same suit. A player with five suited cards may increase their Raise wager up to double their Ante wager and a player with more than five suited cards (6 or 7) may increase their Raise wager up to triple their Ante wager.

Once all the players have acted on their hand, the dealer’s cards are exposed.

DEALER QUALIFYING

The dealer qualifies with a hand of a 3-card Flush, nine high.

If the dealer does not qualify, all remaining players will receive an even-money payment equal to their Ante wager and their Raise wager results in a push.

If the dealer’s hand does qualify, the Dealer’s hand is compared to each player’s hand.

WINNING & LOSING

If the Player’s hand ranks higher than the Dealer’s hand, the Ante and Raise wagers win and are paid even-money.

If the Player’s hand ranks lower than the Dealer’s hand, the Ante and Raise wagers lose and are collected.

If the Player’s and Dealer’s hands tie, the Ante and Raise wagers push.

OPTIONAL WAGERS:

“FLUSH” (BONUS WAGER)
A player wins when their hand matches one of the hands on the corresponding pay table below. Only the highest qualifying hand is paid.

# of Flush Cards Pays
7 200 to 1
6 60 to 1
5 12 to 1
4 1 to 1

“STRAIGHT FLUSH” (BONUS WAGER)
An Ace may be used as either the lowest or highest rank of the suit.

A player wins when their hand matches one of the hands on the corresponding pay table below. Only the highest qualifying hand is paid.

 

# of Straight Flush Cards Pays
7 500 to 1
6 200 to 1
5 100 to 1
4 50 to 1
3 9 to 1

 

The player’s hand does not have to outrank the dealer’s hand in order to win the “Flush” or “Straight Flush” bonus wagers. “Flush” and “Straight Flush” wagers are still eligible to win if a player folds. However, it is the patron’s responsibility to inform the dealer that he/she has a winning “Flush” or “Straight Flush” bonus wager on a hand that has been folded.

$25,000 Maximum Aggregate Payout per hand.

HOW TO PLAY

Mini Baccarat is an elegant, simple game to play. There are only two decisions to make: how much to bet, and whether to bet on the Bank or the Player. To bet on the Bank, a Player simply places his/her bet in the area closest to his/her marker “Banker.” Likewise, to bet on the Player, a Player simply places his/her bet on the area marked “Player.” The Casino will collect 5% commission of all money won on the Bank. An additional bet a Player may make is a Tie Bet (that the two hands will end in equal totals). A winning Tie Bet pays 8 to 1. As for the game itself, Mini Baccarat is played with eight decks of cards. Any card from 2 to 9 has its face value. Ace equals one. All 10’s and face cards, or any combination of them, have no value. When the total of the cards exceeds 9, the first digit of the total is dropped, because in the game of Mini Baccarat, all hands must be a single-digit number from 0 to 9. So, 7 + 4 = 1, Queen + Ace = 1.

The game begins when four cards are dealt alternately from the shoe: the first card to the Player, the second card to the Bank, the third card to the Player and the fourth card to the Bank. If the point count of either hand is 8 or 9, it is called a Natural and no additional cards are drawn. The cards are dealt according to set rules. There are no options regarding drawing the third card for either the Player’s or Banker’s hand. The dealer announces the point count of the Player’s hand and the Banker’s hand and the dealer will draw additional cards when appropriate. All bets must be placed before the dealer calls “No more bets” and the cards are dealt. No more than one additional card will be drawn to each hand. The hand closest to 9 wins and is paid at odds of 1 to 1. If both the Player’s and a Banker’s hand result in identical totals, it is a Tie Hand and the Tie Bet wins; neither hand wins nor loses. These charts describe the fixed rules governing the drawing of additional cards. All winning Banker hands are subject to a 5% commission.

BANKER’S RULES

When Players stand on 6 or 7, the Banker will always draw on totals of 0, 1, 2, 3, 4 and 5 and stand on 6, 7, 8 and 9. When the Player does not have a “Natural” (8-9) the banker shall always draw on the totals of 0, 1 or 2, and then observe the following rules:

When the Banker’s first two cards total Banker draws when the player’s third card is Banker does not draw when the Player’s third card is
3 1, 2, 3, 4, 5, 6, 7, 9 or 0 8
4 2, 3, 4, 5, 6 or 7 1, 8, 9 or 0
5 4, 5, 6 or 7 1, 2, 3, 8, 9 or 0
6 6 or 7 1, 2, 3, 4, 5, 8, 9 or 0
7   Stands
8-9   Natural Stands

DRAGON BONUS®

Is an optional side wager for Mini Baccarat that does not change the drawing rules or commission structure.

Players have two ways to win:

When the player’s selected hand (Player or Banker) for the Dragon Bonus® wager is a Natural winner; or when his/her selected hand wins by 4 or more points. With Non-Natural winners, the larger the margin of victory, the larger the payout. Players must make the Dragon Bonus® wager before the dealer calls “no more bets.” The dealer will then deal the traditional Mini Baccarat hand according to house procedures. When the hand is over, the dealer will reconcile traditional Mini Baccarat wagers according to the house procedures.


Notes on Naturals:

- Natural winners pay even-money on the Dragon Bonus® bet. 

- In the event of a Natural that ties, the Dragon Bonus® pushes.

 

DRAGON BONUS® WAGER PAYOUT SCHEDULE

Naturals Push Non-Naturals  
Natural Winners 1 to 1 Win By 9 Points 30 to 1
Natural Ties Push Win By 8 Points 10 to 1
    Win By 7 Points 6 to 1
    Win By 6 Points 4 to 1
    Win By 5 Points 2 to 1
    Win By 5 Points 1 to 1

 

Blazing 7’s

Blazing 7s is an optional side wager in which the player wagers that both the Banker and Player hands will result in a two or three-card seven.

The winning wagers will be paid according to the following table.

Banker Hand

Player Hand

Payout Odds

Three Card 7

Three Card 7

200 to 1

Two Card 7

Two Card 7

50 to 1

Three Card 7

Two Card 7

Lose

Two Card 7

Three Card 7

Lose


MORE STREET FUN THAN EVER

Mississippi Stud™ is a five-card poker game that lets a player bet up to 10 units on a single hand. In Mississippi Stud, players compete against a paytable, not against the dealer, and win if their hand is a pair of Jacks or better. The top payout is 500 to 1 for a Royal Flush - and it pays on all bets!

GETTING STARTED

A player makes an Ante bet and any optional Bonus Bets to receive his/ her first two cards.The dealer will then place three community cards face down in the middle of the layout.

PLAY OR FOLD?

At this point, players may either fold or make the 3rd Street bet of 1x to 3x their Ante. The dealer then reveals the first community card. The player must then choose to fold or make the 4th Street bet of 1x to 3x his/her Ante. The dealer then reveals the second community card. Once again, the player can fold or stay in the game by making the 5th Street bet from 1x to 3x his/her Ante.

NOTE: When the player folds, they forfeit all bets left in action.

 

WINNING AND LOSING

After the dealer turns over the final community card, players with a five-card hand of a pair of Jacks or better win.

PAYTABLE

HAND PAYOUT
Royal Flush 500 to 1
Straight Flush 100 to 1
Four-of-a-kind 40 to 1
Full House 10 to 1
Flush 6 to 1
Straight 4 to 1
Three-of-a-kind 3 to 1
Two Pair 2 to 1
Pair of Jacks or Better 1 to 1
Pairs of 6s to 10s Push

 

3-CARD BONUS WAGER
All players may place an optional three-card Bonus wager in addition to their standard Mississippi Stud wagers. Players may bet on this three-card Bonus wager than on Mississippi Stud. The three-card bonus wager is based on the three community cards, if the three community cards contain a rank of pair or better, their three-card bonus bet wins!

 

3-CARD BONUS PAYOUT SCHEDULE

Straight Flush: 40 to 1

Three of a Kind: 30 to 1

Straight 6 to 1

Flush: 3 to 1

Pair: 1 to 1

 

PROGRESSIVE

Mississippi Stud Poker Progressive is an optional $5 side bet. The bet will be paid according to the posted pay table when a qualifying hand is received by a player who has made the progressive wager.

Royal Flush: 100% of mega

Straight Flush: 100% of major

Four of a Kind: 100% of minor

Full House: $250

Flush: $200

Straight: $150

Three of a Kind: $45

 

ENVY BONUS

A player making the progressive side wager also qualifies to win an Envy payout. If another player at the table hits a hand associated with an Envy pay, all other players who made the progressive side bet win the Envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the Envy pay. Rule of thumb: Players cannot win an Envy bonus pay from themselves or the dealer.

Royal Flush: $5,000

Straight Flush: $1,500


$50,000 maximum aggregate payout per player.

HOW TO PLAY

Roulette is an easy and exciting game to play with a wide variety of bets and betting combinations. There are 36 numbers, alternately colored red and black and a 0 and 00 which are green. The winning wager is decided by the random selection of one number out of the possible 38. This selection happens by spinning a ball in the opposite direction of a turning wheel.

Each spin of the ball is a new game. Players buy in for various colored chips to differentiate between players. Players decide the value of their chips when they buyin. When players are finished playing, they return their colored chips to the dealer for regular casino chips. The colored or “non-value” chips have no value once they are removed from their particular table.

Each payoff is dictated by the location of a wager on the roulette table. Bets can be placed until the dealer announces “No more bets.” Once the ball drops into a winning number the dealer will mark that number on the layout. All losing bets will be collected, then the winning bets will be paid according to the odds. Players are responsible for the correct position of their bet on the layout.

There are two basic areas to wager on the roulette table – inside bets and outside bets.

INSIDE BETS

Bets can be placed on either a particular number or an inside combination of numbers. The total of a player’s inside bets must meet the posted table minimum and individually cannot exceed table maximums.

OUTSIDE BETS Bets can be placed for red or black, odd or even, the first or second 18 numbers, the first, second or third dozen numbers and for each column of numbers. Each bet must meet the posted table minimum and is not to exceed table maximums.

ROULETTE PAYOFFS

Inside Bets:

Straight Up: 35 to 1

Split Bet: 17 to 1

Street Bet: 11 to 1

Corner Bet: 8 to 1

Top Line Bet: 6 to 1

Line Bet: 5 to 1

Outside Bets:

Column: 2 to 1

Dozen: 2 to 1

Even/Odd: 1 to 1

Red/Black: 1 to 1

1 to 18 or 19 to 36: 1 to 1

Features heads-up play against the dealer and an optional bonus bet.

This game gives the player several advantages:

- The earlier a player bets, the more he/she can bet.

- Players don’t have to fold until they see all the community cards.

- The Trips bonus pays odds if a player’s final five-card hand is a three of a kind or better.


GETTING STARTED

Players make equal bets in the Ante and Blind circles. Players may also make the optional Trips bonus bet. Two cards will then be dealt.

BET BIG... OR SMALL... OR NOT AT ALL

When the two hole cards are dealt, players can either check or bet 3x or 4x their Ante. The dealer then reveals the three-card flop. If a Play bet has not been made, players may check or bet 2x their Ante. The dealer then reveals the final two community cards. If a Play bet has not been made, players may fold or bet 1x their Ante.

WINNING & LOSING

The dealer then reveals his/her two hole cards and announces his/her hand. If the player’s hand beats the dealer’s, his/her Play and Ante bets win even money. If the dealer’s hand wins, the player’s Play, Ante and Blind wagers lose. If there is a tie, those bets push. The Blind pays if the player’s winning hand is at least a Straight (see payout for odds). If the player beats the dealer with less than a Straight, it pushes.

DEALER QUALIFYING

The dealer needs a pair or better to qualify. When the dealer doesn’t qualify, he/she returns the Ante. All other bets receive action.

PLAYING THE GAME

Blind Payoff

Blind wager is paid when the player wins with a straight or better whether the dealer qualifies or not. Three of a kind or less will be a push. Winning

Blind wagers are paid according to the following odds:

Royal Flush: 500 to 1
Straight Flush: 50 to 1
Four of a Kind: 10 to 1
Full House: 3 to 1
Flush: 3 to 2
Straight: 1 to 1
Three of a Kind & Less: Push

TRIPS PAYOFF

Trips wagers will win a bonus if the player’s final five-card hand is three of a kind or higher. Trips wagers are paid regardless of the dealer’s hand and are paid according to the following odds:

Royal Flush: 50 to 1
Straight Flush: 40 to 1
Four of a Kind: 20 to 1
Full House: 7 to 1Flush: 6 to 1
Straight: 5 to 1
Three of a Kind: 3 to 1

PROGRESSIVE

Ultimate Texas Hold 'Em Progressive is an optional $5 side bet. The bet will be paid accordingly to the posted paytable when a qualifying hand is received by a player who has made this wager using his/her two cards and the three "River" cards.

Royal Flush: 100% of mega
Straight Flush: 100% of major
Four of a Kind: 100% of minor
Full House: $250
Flush: $200
Straight: $150
Three of a Kind: $45

ENVY BONUS

A player who hits either a Straight Flush or a Royal Flush, makes all qualifying players win too! The remaining players that bet on the Progressive side bet will win up to $1,000 if one player hits either a Straight Flush or a Royal Flush.

Royal Flush: $5,000
Straight Flush: $1,500